Being An Imagineer
Back in the early 1950’s, Walt Disney was beginning to crystallize his vision for a theme park – different from the amusement parks he had visited with his kids. A theme park that would bring to life the stories he and his animators had created on film in an immersive, family-friendly environment. He took some of his animators and hired some engineers and coined term “Imagineer” — combining imagination and engineer as he believed these jobs and people had to dream as much as they applied the math and … READ MORE
February is Raising Nerd’s “Importance of Play” Month
As We Celebrate The Benefits of Play For Nerds Young And Old
Some of my most vivid memories as a kid involved the fantastic games I played. And I’m not talking about the 1,374 one-on-one games of Sorry! I endured with my big sis, or the pickup games of tackle football I played in my buddy Chris’s side yard. I mean the games where my friends and I made the games and rules up as we went along.
Besides baseball, here are a few of my favorite childhood pastimes that helped … READ MORE
The Hour of Code Is Here – Let’s Get Started
Somewhere in the depths of an empty network farm, middle of nowhere:
In a dingy, dark basement, the green projection of a computer monitor glowing across her face, our hero typed with fury.
“We only have a few seconds; can you break the code?” her friend’s voice came prodding through her headset.
Our hero kept typing. Panic wasn’t in her nature.
“Do you have it?” her friend pressed. “Please tell me you have it!”
With a final tap on the dusty keyboard and hint of a sly smile on … READ MORE
Guest Post: Laura Giuggio, Technology Integration Specialist
In honor of Educator Appreciation Week, Our Favorite Tech Teacher Has Some Sharp Lessons on STEAM Learning
Outside the windows of room C-107 is a dynamic, fast-paced, and ever-changing world full of choices.
Inside, is a classroom dynamic built on project-based learning – solving world problems by investigating and responding to authentic, engaging and complex questions, problems, and challenges through open collaboration, communication, creativity, and critical thinking.
Students and teachers participating in STEAM learning make more real-life connections.
STEAM learning (Science, Technology, Engineering, Arts and Math) combines real-world problem-solving with project-based learning across … READ MORE